Minor Tweaks

Based on feedback, I have made the following changes:

  • Dead Ringer
    • Now gives the user -25 max hp
  • Doom Bringer
    • Now deals +25% more damage
  • Overclocker
    • Buildings damage taken decreased to +25%
  • Underburner
    • Airblast cost decreased to -75%
    • Reflected projectiles now deal +35% to buildings
  • Robots
    • Can no longer spawn 2 of the same class
    • Support classes will no longer spawn
    • Only a maximum of 3 bots will be present on a team
This entry was posted on September 20, 2017, in Tightrope.

Robots, More or Less

They are just robots, my dear, more or less.

But really… more or less?:

Increase bots or decrease bots?

  • Bots are dumb, remove them all! (34%, 14 Votes)
  • Drop to 6 (3 per team) (24%, 10 Votes)
  • Stay at 12 (6 per team) (22%, 9 Votes)
  • Increase to 18 (9 per team) (20%, 8 Votes)

Total Voters: 41

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A fix to ensure only one of each bot class is coming soon…

 

This entry was posted on September 9, 2017, in Tightrope.

Be Doomed He Who Experiments?

Based on feedback, the Doom Bringer has been modified. If things don’t work out, expect another update rather soon.

  • Classic
    • Fixed charge rate not being modified correctly
  • Doom Bringer
    • Fixed players spawning with the incorrect number of rockets loaded
    • +400% max ammo
    • Crit boost no longer lasts 2 seconds
    • Crit boost now only applies to the next rocket
    • -75% clip size
    • Fires continuously while active
  • Eureka Effect
    • Health gain increased to +4 health gain per second for each level of an active dispenser

 

This entry was posted on August 1, 2017, in Tightrope.