Project Ghost Closing and More!

Due to financial reasons, community interest levels, personal time constraints and other matters the following servers will be closing down gradually over the next few days:

TF2TightRope – Project Beta – AUS

TF2TightRope – Project Beta – USA

TF2TightRope – Project Ghost – AUS

TF2TightRope – Project Ghost – EUR

TF2TightRope – Project Ghost – AUS

As this list includes every Project Ghost server, all files needed to install your very own Project Ghost server can be found in the downloads section.


These resources, newly freed up, will be used to further my education with game development. You can expect a blog post in the future showing off my results (first game about half done).

This entry was posted on December 7, 2016, in Tightrope.

The Reblending

So turns out the first version of the Koshorop Chilli was bad. I don’t like how similar it is to the Dalokohs Bar, but this thing was hard to mod and it does kinda work out.

Changes are as follows:

  • Heavy Lifter
    • Removed fast weapon switching
  • Koshorop Chilli
    • Removed max health reduction
    • Removed max health cap
    • Passive health reduction increased to 3hp per half-second
    • Changed healing from Medic sources to -75%
  • Overclocker
    • Reduced sentry gun fire rate back down to 30%
  • Intensifier
    • Mark for death duration increased from 10 to 15 seconds
This entry was posted on November 29, 2016, in Tightrope.

But, Will It Blend?

The latest and greatest, newest and craziest weapon has arrived on Project Beta:

  • Fixed an issue where players could not throw the Dalokohs Bar to allies
  • Optimised memory usage when initialising global strings
  • Koshorop Chilli
    • Replaces the Dalokohs Bar
    • On wearer: -200hp player max health
    • On wearer: -90% less healing from Medic sources
    • Eating grants +40% movespeed
    • Eating grants +50hp player max health for 30 seconds
    • Eating grants up to 50hp player buffed health
    • On wearer: health cannot go above 200hp
    • Eating sets player’s feet on fire for -1hp every half-second
    • User cannot die from passive health loss
    • Cannot be thrown to team mates
    • Does not need to recharge
    • Going into water will remove fire and speed effects


This entry was posted on November 28, 2016, in Tightrope.