The Reblending

So turns out the first version of the Koshorop Chilli was bad. I don’t like how similar it is to the Dalokohs Bar, but this thing was hard to mod and it does kinda work out.

Changes are as follows:

  • Heavy Lifter
    • Removed fast weapon switching
  • Koshorop Chilli
    • Removed max health reduction
    • Removed max health cap
    • Passive health reduction increased to 3hp per half-second
    • Changed healing from Medic sources to -75%
  • Overclocker
    • Reduced sentry gun fire rate back down to 30%
  • Intensifier
    • Mark for death duration increased from 10 to 15 seconds
This entry was posted on November 29, 2016, in Tightrope.

But, Will It Blend?

The latest and greatest, newest and craziest weapon has arrived on Project Beta:

  • Fixed an issue where players could not throw the Dalokohs Bar to allies
  • Optimised memory usage when initialising global strings
  • Koshorop Chilli
    • Replaces the Dalokohs Bar
    • On wearer: -200hp player max health
    • On wearer: -90% less healing from Medic sources
    • Eating grants +40% movespeed
    • Eating grants +50hp player max health for 30 seconds
    • Eating grants up to 50hp player buffed health
    • On wearer: health cannot go above 200hp
    • Eating sets player’s feet on fire for -1hp every half-second
    • User cannot die from passive health loss
    • Cannot be thrown to team mates
    • Does not need to recharge
    • Going into water will remove fire and speed effects

 

This entry was posted on November 28, 2016, in Tightrope.

Can He Fix It? Yes He Can!

I cannot help but believe many of you will like this update for Project Beta…

 

  • Reintroduced minor TF2Items extension dependency to fix a bug
  • Fixed possible accidental removal of class-specific attributes when spawning
  • Fixed players sometimes spawning with incorrect health and/or ammo amounts
  • Fixed a typo in an attribute’s description
  • Players now drop weapons when they die
    • Fixed various bugs due to picking up a weapon
    • Players’ could regain health
    • Players’ scale could reset if it had been changed
    • Players’ voice could change to incorrect pitch
    • Players’ taunt could be interrupted
  • Claidheamh Mòr
    • Increased damage vulnerability while active to 25%
  • Underburner
    • Increased pushback force to +25%
  • Overclocker
    • Increased sentry firing speed bonus to +40%
    • Repair rate decreased to -20%
    • Fixed an a case where incorrect damage amount could be dealt
    • Changing wrenches no longer destroys buildings
    • Fixed not checking for valid teleporter entrance before checking state
  • Heavy Lifter
    • Fixed an exploit where players could fly/hover indefinitely by taunting
This entry was posted on November 24, 2016, in Tightrope.