Major Project Beta Update

You gave feedback and it was heard. While I could not act on all of it, I hope that this update will be satisfying for many of you.

Here is a large update changelog for you curious people:
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The Rocketeer’s Rival

Removed the following:

  • Crits airborne targets
  • 25% decreased fire rate
  • 50% less damage dealt to non-airborne targets
  • Cannot be crit boosted

Added the following:

  • Minicrit airborne targets
  • 75% increased fire rate
  • 50% smaller clip size
  • 25% increased damage to self
  • 25% more explosive damage received

===

The Overclocker

Removed the following:

  • 25% more move speed
  • Sentries take 20% more damage
  • 90% less damage dealt

Added the following:

  • Sentries take 50% more damage
  • On death sentry is removed
  • 90% less damage vs players

===

Sub-Atomic Punch

Removed the following:

  • 20% more movement speed
  • 35% more damage received
  • 35% less damage dealt

Added the following:

  • 10% more movement speed
  • 50% more damage received
  • 50% less damage dealt

===

Schrodinger’s Watch

Removed the following:

  • On hit while active: receive only 10% damage and drop a fake corpse

===

Force-A-Nature

Removed the following:

  • 150% less accurate
  • 83% smaller clip size

Added the following:

  • 50% faster firing speed
  • 20% more bullets per shot
  • Knockback on the target and shooter
  • 20% less damage dealt
  • 66% smaller clip size

===

The Vita-Saw

  • All changes reverted

===

The Blut Säge

New weapon to replace the Vita-Saw

  • Damage dealt is based on charge amount
  • Max health is based on Ubercharge amount

===

The Heavy Lifter

New weapon to replace the Huo-Long Heater

  • While deployed: lifts user upwards
  • While deployed: sustains a ring of flames
  • Deals no bullet damage

Note:  currently very experimental

===

Demoman’s Devastator

New weapon to replace the Loch-n-Load

  • 20% more damage vs players
  • No damage fall-off
  • Launched bombs stick to players and buildings
  • Launched bombs shatter on surfaces
  • 80% smaller explosion radius
  • Self damage causes death

===

The Underburner

  • Fixed increased reflect damage not applying to some projectiles

===

Added cp_snowplow_rc3, rd_asteroid and tc_hyrdro to the map list.
Added rd_asteroid and tc_hyrdro to the map cycle.

===

This entry was posted on March 24, 2015, in Tightrope.

Man Down But Awesome Updates Due Very Soon…

Due to various plate-filling workloads and other commitments, Hade has decided to step down as Event Coordinator to Volunteer Moderator.
I hope to have a new host for the those Australian server events soon, but in the mean time I may host a couple to keep the ball rolling.

Because this is kind of negative news, I will try to offset that with some spoilers about update that are pretty close to release:

robo-meat_sandvich_tf2Project Beta: new weapons such as the “Heavy Lifter” (a jetpack for the heavy), and the “Blut Säge” which empowers the Medic based on his ubercharge amount.
Project Beta: a version of the FaN that is less … ehem… “crappy”.
Project Beta: updated map cycle with less-popular, niche maps.

Project Ghost: new “Valve” weapon set rounds.
Project Ghost: new “wacky” bonus conditionals.

 

This entry was posted on March 13, 2015, in Tightrope.

Our Newest Staff Member!

Please welcome to the team; TF2PublicFerret.

He has had quite a lot of experience with TF2 and Source games in general.

Some of you may already know of our newest resident ferret (isn’t he just soooo cute ♥). …actually we didn’t get a new pet ferret…
You should check out TF2PublicFerret on youtube when you have some spare time: https://www.youtube.com/user/TF2PublicFerret

This awesome new fellow will be hosting events for both Project Beta UK and Project Beta US weekly.

When you see him, be sure to give him a “hello”.

This entry was posted on March 10, 2015, in Tightrope.