To Rank or not to Rank

First off, please welcome a brand new moderator on the block: Fasto.

You can often see him during Project Beta EUR events playing as a Demoman with his favorite ButtBuddy™.

 

Next up… those leaderboard rankings: voting time! You all have until the end of this month.

Should leaderboard points be reset every month?

View Results

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This entry was posted on May 18, 2017, in Tightrope.

Damn Bugs Always Getting In My Soup

  • GameME stats updated
    • Fixed some weapons awarding an incorrect score
    • Fixed Medic not recieving points when achieving a kill asssit
    • Updated score system to now reward 33% less point change on kill
    • Taunt kills now grant a 2 times point multiplier
  • Teleporters are now 2-way for all engineer wrenches
  • Fixed an error related to when a building is damaged by a sentry
  • Default map changed to 2Fort
  • Heavy Lifter
    • Fixed stunned players being able to fly
    • Fixed being able to fly while in kart mode
    • Added check to ensure player cannot fly during ghost or freeze mode
    • Fixed damage bonus not applying to buildings
  • Doom Bringer
    • Fixed reload speed bonus not working
    • Removed reload speed bonus
    • Increased clip size to -50%
    • Fixed a case where players could have more rockets loaded than is intended
  • Overclocker
    • Fixed an exploit where switching wrenches could grant buildings with more health than was intended
    • Fixed incorrect melee damage amount being dealt
    • Increased melee damage vs players to -50% melee damage vs players
    • Removed -50% building health
    • Added +100% building damage vulnerability
  • Claidheamh Mòr
    • Fixed players wielding this weapon receiving more damage than is intended
  • Eureka Effect
    • Fixed teleporters being cheaper than is intended
This entry was posted on May 4, 2017, in Tightrope.

The Great Buffing of 2017

Some of you knew this was coming, some of you did not.

Prepare to go crazy and have fun with this long list of changes:

  • Removed Koshorop Chilli
  • Classic
    • Added +25% charge rate
  • Doom Bringer
    • Added +15% faster reload speed
    • Removed random crit potential
  • Battle Plan
    • Removed -15% damage vulnerability on wearer
  • Intensifier
    • Increased fire rate to +50%
    • Fixed using incorrect fire rate attribute
  • Underburner
    • Increased horizontal push back force to +100%
  • Heavy Lifter
    • On wearer: deal +15% more damage
  • Overclocker
    • Removed repair rate bonus
    • Added +50% attack speed
  • Blinken Säge
    • Increased damage dealt to -15%
  • Claidheamh Mòr
    • Removed damage vunerability
    • Added -20% firing speed
  • Eureka Effect
    • Removed On Wearer: -5% move speed
    • Increased health gain to +2 per dispenser level
    • Changed more speed bonus stacking to be additive
    • Added electric sparks on wearer’s feet
  • Third Degree
    • Removed -30% fire rate
    • Increased to +25% damage vs players being healed
    • Increased to +25% damage to all other players directly connected via healing
    • Decreased to -25% damage vs players not being healed

Remember there is always the wiki page too for everything.

This entry was posted on April 26, 2017, in Tightrope.