Week 3 – Hoovy VS Spah

It’s time for this week’s changes, which embody the everlasting struggle between heavies and spies alike!

Added The Glasha

Added The Lungbuster

All miniguns
- Increased spin up time duration

Enforcer
- Replaced increased cloak time with -15 cloak per shot

GRU
- Replaced health drain with igniting the user when active
- Now reduces max health of wearer (please give feedback!)

Equalizer
- Speed now increases the same way it does in the real game
- Damage no longer increases

Liberty Launcher
- Now applies increased knockback

Personal Death Ray
- Now uses the correct model

ONE WEAPON
- ONE SECRET CHANGE

As always, you can see the changes in more detail on our wiki page.

And this week, we have also made a secret undocumented change to a weapon… Get on the servers and be the first to find it! Let us know on the forums if you do figure it out, and we might be able to sort out some little reward for you.

Happy tightroping, folks!

Week 2 – Soldier Update Confirmed

It’s time for some more schtuff!

We’ve got a page on the official wiki now so that you can check out all our current changes in a nice easy-to-read page! Here it is.

There’s also a new member of the team, Morg, who’s taking part in coding the mod, which means more stuff for you for free!

Also, awesome job Seba5609! He made two videos of Bide that you can watch from the videos tab (they’re near the bottom).

But here are this week’s changes! If you want more detailed information on the changes, read up on them on the wiki page. This time, it’s all about the soldier. And remember, you can test out these changes even when the player count is low on the servers by accessing the bots menu which you do by typing “/bots”:

Added The Personal Death Ray

Added The Adiabatter (completely different from previous version)

Replaced The Arsonist's Arsewipe with The Arsonist's Arseblast

Rocket Jumper
- Removed vulnerabilites

Direct Hit
- Capped base damage at 125

Liberty Launcher
- Decreased fire rate (please give feedback!)

Mantreads
- Now causes an explosion on land

Market Gardener
- Now also crits just after landing

Equalizer
- Mechanics completely re-written (please give feedback!)

Disciplinary Action
- Reduced buff speed

Practitioner's Pointer
- Now reduces medigun heal rate

Week 1.2

It’s going really well!

Great news – Valve has finally caught up with us on the Sharpened Volcano Fragment. It now actually ignites people even without our fix. Thank you Valve!

In the time it took them to do that change, SethBreloom94 made a video showing Bide, which of course places him onto the hall of fame along with all our other top contributors. Check it out:

Week 1.1

Fixed some bugs:

The Bison should no longer crash the server.
Fixed some cases where bots stood around doing nothing.
Fixed some things mucking up when the map changes.
Made it easier to join when the server is full of bots.

And you can now access the bots menu even when there are a lot of players on the server because everyone found it annoying to be forced to play without bots.

Week 1 – Relaunch? RELAUNCH!

It’s time.

Why are you reading this? Get on the servers because TF2 Tightrope is now all-go! This is what’s gonna happen: Every single week there will be new weapons and changes for you to play with and try out. Changes come from suggestions we receive from all over the place, but they mainly come from our forums. We really want to hear from you too because we want to make Team Fortress 2 as good as it can possibly be, so come and join in our community on the forums right away!

But what if there aren’t enough players on the server when you want to play? That’s exactly what Project Bide is for. Just type in “/bots” when there aren’t many players around and you can choose to fight with teams of bots or even… use Valve weapons against a whole horde of bots while you wait for others to join the server! It’s bloody fun and is much better than sitting around doing nothing. It’s currently still in beta so please report any bugs and bad things to us on the forums. Many thanks go to SleepyAl, who made some custom bot NAVs for us. He’s a legend.

So… the changes we’re starting with this week can be found on the changes page. Some things are worth mentionning though:

When you play as medic it can get boring just holding down your mouse button when healing people. So… The Practitioner’s Pointer was made! It’s a syringe gun replacement that lets you do more! It uses advanced technology to bring attention to any enemy you point your medigun at (try it out to see what we mean) and these pointed out enemies are even indicated to your allies through walls (don’t worry, it’s a subtle effect). This means that your entire team can combine efforts to focus fire on any target you choose, bringing teamwork to the max! To encourage this even more, any target that is pointed out is covered in milk. But watch out, you better make good use of it and keep your patients alive because, without a syringe gun, you are quite weak when left on your own.

Another note-worthy change: You may have noticed that Valve broke The Sharpened Volcano Fragment (it has stopped igniting people). Well… we fixed it! And also modified it so the weapon… is actually on fire. Nice.

TF2 Tightrope – “Now one update ahead of Valve!”

Forum
Servers

Day 8.2

Humbug reporting in. 3 new weapons!

So what’s new today? Well, after a very busy April Fools’ Day (2 servers full at the same time!) we’ve decided to keep The Exerciser’s Exhaust in the game! Why? Because it gives a very good reward, +30% move speed when active, for a very high risk, dying as soon as you take any damage when active. Intense schtuff!

No only that, there’s now also The Steamroller in-game, a flamethrower that reduces your max health by 25… But wait, it does more! Whenever you flame an enemy, you get a little speed boost, making it ideal for pro circle-strafers.

And there’s a new soldier shotgun too. It’s called The Diablo, and when you hit an airborne enemy with it, they drop straight down to the ground (and take some nasty fall damage). However, it’s not so good at fighting grounded enemies as it does quite a bit less damage.

Also, the Tightrope mod code has been hugely improved so that balance changes of real weapons are now easier to make and end up being way more optimised. Hooray! We won’t be doing any more balance changes until our super re-launch though, so just enjoy these new tightrope weapons for now. Over and out.

Day 8 – April Fools’ Day

Happy April Fools’ Day!

You may have noticed that some TF2 Aprils Fools’ jokes are popping up around the place. The official wiki claims that a new promo weapon has been added to the game called The Circular Circlesaw. And STAR (a TF2 youtuber) has uploaded some gameplay of two new (fake) pyro weapons!

Well, what if these weapons weren’t just fake? For one day only, you’ll be able to play with all of them on our servers. Unfortunately we can’t try out the models because Valve doesn’t let us use custom models… Check out their stats:

The Circular Circlesaw
(Bat)
+ 25% swing speed
- 40% damage penalty
On kill: Target turns to ash

The Cremator’s Touch
(Flamethrower)
Rapid-fire airblast
+ 600% ammo consumption rate

The Exerciser’s Exhaust
(Axe)
When active: + 30% move speed
On take damage when active: Die!

Happy tightroping!

Day 7.4

Attention! Intensive re-think and re-launch incoming…

So get thinking:

What are your three favourite weapon concepts?

View Results

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Day 7.3

Humbug reporting in!

We’ve been doing lots of work here, especially The Duke of Awesomia who has been gathering in all your feedback and views to decide what future changes to do. The “extreme mode” project is also going very well, and we’ll give TF2 Tightrope a nice re-launch by releasing that mode and our new balancing process at the same time. How on earth can you contain yourselves with all that excitement?

For now, I’d like to say that it’s not all about weapons at TF2 Tightrope (it mostly is), but other types of changes are also welcome! Many people have asked for Valve to remove the restriction on FOV… but they haven’t    :[

So I thought “Screw that!” and made a very simple plugin that lets you increase your FOV beyond the limits by using a new “custom_fov” command. It’s now running on the tightrope servers. Hooray! This may nerf spies a bit, so try it out and give us your feedback!

If you’re a server owner and want to implement this on your server too (or you want to encourage your favourite server’s admin to implement it), you can get more info here.

Day 7.2

Well hello there.

Surprise! We’ve got a new member of the team, The Duke of Awesomia. He’s going to be dedicated to listening to you and collecting and evaluating your feedback so that:

1) More coding gets done.
2) More balancing gets done.
3) Better coding gets done.
4) Better balancing gets done.

And what’s more… he’s being unbiased about it!

Hooray!

Day 7 – Tally Tuesday

Hello again, Humbug here!

TF2 Tightrope is going to be relaunched! I’ve been working on lots of back-end changes this week. The mod code has been completely re-written to improve it and allow us to add better things… better! I’ve also managed to cut our hosting costs by a tiny little bit so that your donations go further to funding it (we’ve updated our costs on the donations page). Also, I’ve been making another plugin to go alongside Tightrope that gives people something to do while they’re waiting for others to join the server, which will increase player counts. And on top of that, I’m keeping the BUE going – check it out on our projects page.

I also want to mention that we’re going to pump up the action on our servers in a few months’ time, when we’ll have tons and tons of time to work on the mod. So make sure you hang around til then if you want to take part in the balancing-and-weapon-making SRS BZNZ!

In the mean time, tell your friends (and enemies) about TF2 Tightrope and have fun with what we have on the servers already. But also, your opinion matters right now. We need to tally up your views on… everything! (which is why today is called Tally Tuesday) So here are some nice polls (and of course, contact us with any other feedback you have):

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Day 6.3

Ta-da!

Time to release some minor changes, along with one major change! What is this major change you ask? Well, The Slingshot now works completely differently: You now hold down the fire button to charge it up, then release to shoot the projectile… ALMOST like a real slingshot! The longer you charge for, the more damage it does, so it’s great for ambushing if you prepare and have it charged up. It’s not so great at mid-combat fighting though, so make sure you finish off your enemies before they get a chance to react! Because of this new mechanic, I (Humbug) had to completely rewrite the way the weapon works from the ground up. Was it worth it? YES IT WAS! I hope you enjoy it.

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